ALEXIS SARAVIA
HTTP://ALEXISSARAVIA.BLOGSPOT.COM
SKILLS
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Proficient in 3DS Max, Maya, Photoshop,
ZBrush and various productivity programs
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Self-motivated, adaptable, quick learner,
attentive to details and works enthusiastically in a team
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Knowledgeable in Unity 3.5.2, UDK/Unreal Editor and CryEngine
GLOBAL
INFOTECH CORP. / APPLE INC.
July 2012- April 2013
Contracted to Apple Inc as a 3D Modeler on the iOS 6 Flyover feature.Providing technical services for Apple Inc. engineering teams.
Assessing and enhancing real time 3D content for iOS 6 applications.
Assisted in leading and training of other team members.
Created training documents for all new team members.
NELSON
STAFFING/ POLE TO WIN AMERICA/ NAMCO-BANDAI
October 2011- January 2012
Worked on SoulCalibur V and Naruto
Shippuden: Ultimate Ninja Storm Generations as a QA
Tester where I worked
alongside others to document, track and log software errors.
NELSON
STAFFING/ POLE TO WIN AMERICA/ NAMCO-BANDAI
July 2011- August 2011
Worked on Tales of the Abyss (Nintendo 3DS) as a QA Tester where I worked alongside others to
document, track and log software errors.
DAWNRUNNER PRODUCTIONS
July 2010- March 2011
Worked as a 3D Artist building
interiors and
exteriors for scenes for an independent film. I was also responsible for making
props for scene dressing. I also helped with particles, dynamics, compositing,
camera tracking and 3D camera matching.
NELSON
STAFFING/ SONY COMPUTER ENTERTAINMENT OF AMERICA
August 2009- October 2009
Worked on Ratchet and Clank: A Crack in Time (PS3) as a QA Tester where I tested the game and logged, tracked and regressed
software errors.
ELECTRONIC
ARTS/ PANDEMIC STUDIOS
May 2008- Nov 2008
Worked on Mercenaries 2 (Xbox 360, PS3) and The Saboteur (Xbox 360) as an Embedded
Tester where I worked alongside the developers to test, log, track and
regress errors in the software when new assets were implemented.
ELECTRONIC ARTS
March 2008- May 2008
Worked on Mercenaries 2 (PS2) as a QA
Tester where I tested the game and logged, tracked and regressed software
errors.
EDUCATION
BACHELORS OF FINE ARTS- 3D Modeling for video games
Academy of Art, San Francisco November
2002- May 2007