Chasm:
- Fixed the Particles on the torch. Now it looks more like fire though I may want to add smoke or distortion to them. Particles are Diffuse/Alpha/Self-Illumination with an animation.
Hallway2:
- Deleted the Moth cards around the lamp.
- Re-UV'd the lamp.
- Re-worked the texture. Now it's a Diffuse/Self-Illumination though I turned off the illumination because it was blowing out the material.
- Moved the lights a bit.
- Added particles around the lamp. Animated moth sprites are a Diffuse/Alpha.
- Added a white boxed version of the Garden to the webplayer.
- This has a few lights placed in the scene.
- Added "firefly" particles that blink and move around.
- No shadows in Indie version. I'll probably end up just baking the shadows into the diffuse from 3DS Max. I'm wondering though if I can render out the lightmap in 3DS Max and import it into the Unity material without it affecting the Diffuse.
- Particle wise; Is it possible to spawn 3 particles and keep just these 3 alive? For the moths I only want 3 of them to live and fly around the lamp. I also want them to circle the lamp and face it.
- Light wise; I want to get the lights to flicker a bit.