"Chasm" tile from the board game "Arkham Horror: Mansions of Madness". There's supposed to be fire coming from the torch but I left that out for now. I'm trying to get this into UDK to add the particles but I'm having some issues with building the lights and the textures coming apart at the seams.
1887 Polys
2048x Diffuse, Normal, Spec
Times: (Rounded)
Model- 3 Hours
UV- 2 Hours
Texture- 6 Hours
Spiderwebs- :25 for everything
2 x Transparencies @ 256x a piece
Tweaks to Lighting/Texture/Model/UV- 1 Hour
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