Friday, March 30, 2012





I was having problems with the rock wall in my next Mansions of Madness tile since I've never really modeled rock before so I decided to practice. I didn't keep track of time for this since it was just practice. I modeled a hi poly version in Zbrush then exported the mesh to 3DS Max where I traced a low poly version. After that I baked in the normals and finished out the texturing in Photoshop.

3 x 1024 Textures (Diffuse, Spec, Normal)
Hi poly- Zbrush 1.3 million poly's.
Low poly- 3DS Max 2012 393 poly's
Textured in Photoshop CS5

Feedback is welcome so I can make my MoM tile look more awesome. Thanks.







Chasm from the board game "Arkham Horror: Mansions of Madness".

First WIP pic of my next Mansions of Madness tile. I haven't modeled any rock before so I made a practice wall. I'll probably delete and redo the walls that are there now since I learned some stuff from the practice wall.

Tuesday, March 6, 2012


Hallway 2 from the board game "Arkham Horror: Mansions of Madness".

Tools: 3DS Max 2012
          Photoshop CS5
          nDo2

Times: Modeling- 2 hours 50 minutes
          UV- 2 hours
          Texture- 3 hours 30 minutes
          Normal map- 40 minutes (I've never used nDo2 before)

The paintings on the walls belong to their original creators. Artists- Unknown