Resume

ALEXIS SARAVIA
(415) 515-2328
AOSARAVIA@GMAIL.COM
HTTP://ALEXISSARAVIA.BLOGSPOT.COM


SKILLS
·        Proficient in 3DS Max, Maya, Photoshop, ZBrush and various productivity programs
·        Self-motivated, adaptable, quick learner, attentive to details and works enthusiastically in a team
·        Knowledgeable in Unity 3.5.2, UDK/Unreal Editor and CryEngine

EXPERIENCE

GLOBAL INFOTECH CORP. / APPLE INC.
July 2012- April 2013
            Contracted to Apple Inc as a 3D Modeler on the iOS 6 Flyover feature.
            Providing technical services for Apple Inc. engineering teams.
            Assessing and enhancing real time 3D content for iOS 6 applications.
            Assisted in leading and training of other team members.
            Created training documents for all new team members.

NELSON STAFFING/ POLE TO WIN AMERICA/ NAMCO-BANDAI
October 2011- January 2012
Worked on SoulCalibur V and Naruto Shippuden: Ultimate Ninja Storm Generations as a QA  
Tester where I worked alongside others to document, track and log software errors.

NELSON STAFFING/ POLE TO WIN AMERICA/ NAMCO-BANDAI
July 2011- August 2011
            Worked on Tales of the Abyss (Nintendo 3DS) as a QA Tester where I worked alongside others to  
            document, track and log software errors.

DAWNRUNNER PRODUCTIONS
July 2010- March 2011
Worked as a 3D Artist building interiors and exteriors for scenes for an independent film. I was also responsible for making props for scene dressing. I also helped with particles, dynamics, compositing, camera tracking and 3D camera matching.

NELSON STAFFING/ SONY COMPUTER ENTERTAINMENT OF AMERICA
August 2009- October 2009
Worked on Ratchet and Clank: A Crack in Time (PS3) as a QA Tester where I tested the game and logged, tracked and regressed software errors.

ELECTRONIC ARTS/ PANDEMIC STUDIOS
May 2008- Nov 2008
Worked on Mercenaries 2 (Xbox 360, PS3) and The Saboteur (Xbox 360) as an Embedded Tester where I worked alongside the developers to test, log, track and regress errors in the software when new assets were implemented.

ELECTRONIC ARTS
March 2008- May 2008
Worked on Mercenaries 2 (PS2) as a QA Tester where I tested the game and logged, tracked and regressed software errors.

EDUCATION
           
            BACHELORS OF FINE ARTS- 3D Modeling for video games

                        Academy of Art, San Francisco November 2002- May 2007